Lesson 8 · Week 4 · Grades K-2 · 40 min
Celebration Day
Station circuit and skill check
Cue words
Three words the class hears all lesson. They appear huge on the gym screen.
Lesson flow
Gold parts play video. 37 minutes of teaching plus time for transitions.
Play-along warm-up mixing all the unit's moves with Coach Cam.
Coach Cam explains each station and what 'Got it' looks like.
Groups visit their first station while the teacher starts scoring skills.
Celebration Circuit: rotate through all four stations. The teacher scores each skill for the class skill check.
Question 1: 'Which skill are you proudest of?' Question 2: 'What do you want to keep practicing?' Celebrate the whole class. Cool-down.
Setup
Set up four stations, one for each week: Freeze and Go, Tail Snatchers, Toss and Catch, Knock Down the Cones. Groups rotate every 5 to 6 minutes.
Equipment
- 2 flags per student: flag belts, or scarves, pinnies or bandanas tucked into the waistband
- 1 soft ball per 2 students (foam football, playground ball or any soft ball)
- 4 cones or tape marks for the boundary
- Targets for the throwing station
Safety
- Hands touch flags only. No grabbing shirts, arms or other players.
- No diving and no sliding.
- Everyone freezes on the whistle.
Every student included
- Students using wheelchairs wear flags on the armrests or shoulders. Others approach from the side, never from behind the chair.
- Pair a student who needs support with a peer buddy who moves alongside.
- Use a raised hand as well as the whistle for students who are deaf or hard of hearing.
- Offer a quieter corner zone with 3 or 4 players for students who find crowds overwhelming.
Make it easier
- Fewer stations
- Longer at each station
- Add a helper to each station
Make it harder
- Add a challenge at each station
- Shorter rotations
- Let students lead a station
Skill check rubric
Score the class in lessons 1 and 8. Use your own roster on paper if you need names for your gradebook.
| Skill | Getting started | Getting there | Got it |
|---|---|---|---|
| Find space | Bumps into others or drifts out of bounds | Moves safely but stops or freezes late | Moves, stops and freezes in open space on the signal |
| Chase and escape | Runs straight at others or gives up quickly | Chases or escapes, but only in straight lines | Chases and escapes while watching the open space |
| Dodge | Runs straight or stops to avoid a tagger | Changes direction, but slowly | Zigs and zags quickly to get away |
| Flag pull | Grabs clothing or misses the flag | Pulls the flag but loses balance | Reaches, rips the flag cleanly and holds it up |
| Carry | Swings or drops the ball while running | Holds the ball but with loose arms | Hugs the ball to the chest while running |
| Hand off | Throws or drops the ball at the handoff | Hands off but partner has to grab for it | Places the ball softly into a partner's belly |
| Toss | Ball goes too high, too low or sideways | Ball reaches partner some of the time | Soft underhand toss reaches partner's hands most times |
| Catch | Turns away or traps the ball against the body | Catches with arms some of the time | Watches the ball and catches with hands, then hugs it |
| Throw | Throws with the same foot forward or no step | Steps but arm motion is pushing | Points, steps with the opposite foot, and throws overhand |
| Teamwork | Plays alone or argues about turns | Takes turns when reminded | Takes turns, helps and cheers for teammates without reminders |
South Carolina standards
Indicator codes are added once checked against the 2021 South Carolina standards document.
- Standard 1: Demonstrates competency in a variety of motor skills and movement patterns.
- Standard 4: Exhibits responsible personal and social behavior that respects self and others.
- Standard 5: Recognizes the value of physical activity for health, enjoyment, challenge, self-expression and social interaction.
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